There are a couple really cool moments where Taro takes control of a mini-gun, but I did find the aiming to be a bit difficult. Learning to take advantage of many of these actions while using the zipline is the difference between a mediocre run and a solid one. You can also double jump and slide (Sliding actually gives you brief invulnerability), which really mixes up the potential for attacking baddies and bosses. You attack with an electrical whip that can be temporarily upgraded at certain points in the game thanks to power-up boxes. It works incredibly well throughout the game, and it is an essential piece of equipment, especially among certain boss fights.Īside from the zipline, the rest of Steel Assault is pretty standard. Essentially, Taro can blast a modified grappling hook both directions to create a zipline wire, and he can create this line vertically, horizontally, and even diagonally to create access to higher areas and even use the line to help jump higher. Grappling hooks have been in gaming for a very long time, but this is the first time I have played a game with a portable zipline. One thing that the game brings to the table that is new is the zipline mechanic. Steel Assault is uniquely its own while also paying its respects to those that came before it. There are moments that pay homage to Contra, others that do so for Bionic Commando, and even little parts to Mega Man X, and yet at no point in the game does it feel like something else. It may not be the best story, by any stretch, but Steel Assault does a great job of making us want to take Pierce down, no matter what.Īs far as the gameplay goes, Steel Assault is a lovely mix of different side-scrolling action titles from the NES and SNES days. The fluid animation mixed with all of the fantastically designed enemies and bosses only elevates this experience even more. It is good fun, and the wonderful 16-bit graphics look amazing. Taro is his kryptonite, so Pierce is simply using all of these enemies as pawns to delay Taro from interfering. The characters and bosses are genuinely fun, and the overall feel of Steel Assault is that of an 80s action film, where the final boss doesn’t care about his minions at all and is only looking out ultimately for himself. In classic 16-bit action, Steel Assault not only has the simplest narrative, but dialog is subject to short, aggressive sentences in fuzzy lettering displayed in a perfectly accurate animated text box. Its not long, but the time you do get with it is just amazing.You play as Taro Takahashi, a resistance soldier on a revenge mission against a dictator named Pierce who lords over the ashes. I hope for maybe some dlc or another project just like it down the line but I say support the devs behind this and just check the game out. The price is steep but this is something I look back on and can really say *This had so much passion put into it-* Its been a little over a year now since I last played it and looking back to it. The only bad part- It only took that long to beat- I remember when I first beat it a while ago I was so in awe I bought it for a friend cus I wanted them to go at it. Normally I'll play something for like 20-30ish minutes and jump off because I wanna do something else but this kept me in all of it which is amazing. its a game I went through all in one sitting which was slightly over an hour. the combat is really nice but took some time to really get it all together.
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